A selection of works by Waj since 2003.
As well as the ongoing projects of my work, my house and my son, for this month I am a proud representative of Movember, raising awareness of men's health.
Please also look here for my team's page.
LVT is an ongoing software development project built on a learning technology by the same name. The last complete version is accessible here in a sandbox mode.
See here for further information.
Watch this space for the next distributable version.
A two-player XNA game made with Team Be — a group of talented games makers who met at Next Level Dundee — and presented publicly on two occasions already.
Play as either Yin or Yang to dominate the energy of the universe!
An animation put to a rough track I made a couple of years ago. Take note that half of the animation is code-generated — this means you'll never see the same sequence twice!
(Named after the track, which was entitled so as a result of its placement in a sequence of tracks.)
A prototype puzzle/platformer game unearthed and shown here as I left it. I remember being enthusiastic when putting it together, but abandoned it when I found similar ideas on platforms like the Nintendo DS.
A few weeks of taking the bus to the neighbouring town of Broughty Ferry and to a fantastic little sports club has ended up in this here-we-are website.
This was a volunteer project that I intend to help maintain every few months for the club.
If you're a charitable organisation and are interested in my services, then please email me with an outline of what you think you need for your website and I'll let you know if I can help. Hey, it's good experience for me, too!
This is an online application to make and share information, in the form of diagrams, charts and patterns.
It spawned from the concept of auto-simplifying geometry and has ended up with an almost organic feel.
Try creating a board and save it for others to see!
A simulator from research in 2D physics. I'd like to find the time to finish it. Someday it could actually be used in a game.
Here's a little tool (or editor) I devised to make creating certain types of animation so much easier.
I've had lots of ideas about how to use it (particularly for music videos) but so far I've only made a couple of small sequences—I'd love to see someone else's attempts!
A practice board for the ancient Chinese game of "Go".
Intended for learning and preparing strategies.
At last! I've bothered to finish the intro to this (spoof) game.
It's a pretty poor imitation of the classic TV show—but it was just too funny to miss doing. I do apologise for the half-hearted voice acting.
About this project: Team Survivor is a game concept that aims to bring together what are currently disparate gaming genres. It arose through conversations about gameplay styles and how it might be possible to break away from current game trends. It is an ambitious but intriguing project that will see community-driven gaming rise to the foreground.
The project currently stands at the end of Stage 1 — a running, shooting, exploding, terrain-editing demo. Version 1.33 (using my SLICE 1.18) is downloadable, but note that this is more of an integration test than a game at this stage.
I thought I'd populate my Flash list a bit with some old things I found.
The first is a demo for a Space Invaders sort of game I made in uni (2002). The second is a prototype game that I made during uni and ended up using as the subject of some coursework (2005). It's called FOT and I'm keen to develop it further at some point.
An interesting task: taking elements from a classic game and devising new gameplay. Here's a concept that took 10 hours to implement.
An animation I found, made in 2003 after a dream, hence the title.
Also known as The Walk.